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Game Art Direction - Astrea: Six-Sided Oracles (Background and HUD)

I was hired to redesign the art direction of a game in development by the indie studio @LittleLeoGames, it was my first experience with art direction for backgrounds, characters, worldbuilding, and HUD / UI.

This game is a Risky roguelike where Dice meets Deck Building in a Cosmic setting! With the theme of cosmic duality between the two possible paths of the death of a star, the intense brightness of the white dwarf, or the dark and mysterious black hole.

Game Mockup

Game Mockup

Old Art

Old Art

My first sketch of the new HUD

My first sketch of the new HUD

Refined Concept for new HUD

Refined Concept for new HUD

First background experiment

First background experiment

Second background experiment

Second background experiment

Additional Hud Experiment

Additional Hud Experiment